1 - New Items
The potency for 2-handers backswords and bows is double because you cannot wield another weapon with them. But that means that those classes get easy potency really cheap. And melee waters can't use a blade because of it. So new items like a quiver for archers that they put their arrows, so they can super and +n it for the second potency and, and possibly a magic shield or book far taos. These items don't have ot give alot of benefit but thisway those classes won't get the easy potency.
Although would be useless if potency isn't a factor, although would make this Pserver unique
2 - Guild/Guild War
-Have the pole give cps instead of silver, so its worth showing up and attacking it during the day and not just showing up at the end
-in normal conquer when you travel through gc's and tg that money goes to the guild that currently has the pole, but why not make everything owned by the guild that controls the pole. Have all the blacksmiths, pharmacists, shopkeepers owned by the guild with pole. That would alot more money on the server and keep it growing, and the guild funds wouldn't always be low.
-The idea above would have alot more money in guild funds but how to use it? Have guild hired guards to help defend the castle
- 2nd GA with 2 poles and no castle capture the flag style so you have to go over half and try to knock down the other guilds pole while aalso defending yours. But the pole heals quickly when not attacked, but only has 2-5 mill hp, water taos can still rev on spot, but normal rev sends you back to your own side of half.